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Managed DirectX Hotlabs Series

By Pieter Germishuys, August 18 2006

Starting April 29th, Pieter is presenting a series of Game Development Hotlabs using Managed DirectX over at Durban, South Africa in collaboration with IT Intellect. These labs are focussed on getting a framework up and running and developing games with it. The presentations and samples kick off with the basics on (M)DX and will eventually cover creating various clones of famous games such as Tetris, Pacman, Akanoid etc.

Since these resources provide an excellent crash course on how to develop games using Managed DirectX, Pieter has generously made these available for download on MDXInfo. If you've ever wondered how to get started with Managed DirectX or game programming in general, there's no excuse not to try it now!

For more information on the schedule of the Hotlabs and what's covered by each lab, please refer to Pieter's blog for updates. Below you'll find the original planning and topics discussed in each of the sessions. Additional presentations and samples will be added to this page as they become available.

Hotlab 1: Setting up a window and Direct3D - 29th of April 2006

Hotlab 2: Working towards tetris - 27th of May 2006

Hotlab 3: Working towards breakout/arkanoid - 24th of June 2006

Hotlab 4: Working towards PacMan - 29th of July 2006

Hotlab 5: Working towards Space Invaders - 26th of August 2006

Files for this article

Filename Size
  hotlab1_ppt.zip 1.3 MB
  hotlab1_samples.zip 1.1 MB
  hotlab2_ppt.zip 724.0 KB
  hotlab2_sample.zip 548.2 KB
  hotlab3_ppt.zip 1.3 MB
  hotlab3_sample.zip 126.7 KB

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